Matthew Thies
Audio Designer, Computer Games
I'm Matthew Thies and I'm seeking a game audio position on the west coast.
Matthew Thies's Bio:
Matthew Thies's Experience:
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Audio Scripter at Retro Studios - Nintendo
July 2013 - November 2013 | Austin, TXDonkey Kong Country: Tropical Freeze - WiiU o Implementation of ambient, environment, prop, and character audio o Audio asset mixing o Experience assimilating proprietary toolset
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Technical Audio Designer at Junction Point Studios - Disney Interactive
June 2011 - August 2012 | Austin, TXEpic Mickey 2 - Wii, Xbox 360, and PS3 o Management of audio memory budget o Design and implementation of character, environment, cutscene, and physics audio o Environmental reverb implementation o Music system maintenance and debugging o Gen 3 surround mixing o Foley recording for unique character and prop audio libraries o Collaboration with Programming and Design for improved audio event scripting o Coordination with Art, Design, and Programming for pipeline improvements o Technical document writing for audio team o High bug fix rate
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Audio Designer at Sony Online Entertainment
June 2010 - March 2011 | Austin, TXDC Universe Online - PC and PS3 Magic the Gathering: Tactics - PC and PSN Dungeon Overlord - Facebook o Design and implementation of character, environment, weapons, and UI audio o Voice over recording, editing, and processing o Voice acting and creature effects
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Audio Engineer at Ignite! Learning
2007 - 2010 | Austin, TXo Voice over recording, editing, mixing, and pipeline improvements o Design of character and motion graphic audio
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Audio Engineer at Freelance
2001 - 2007 | Austin, TXo A1, A2, and recordist for concerts, theater, special events, and video production. o Clients: AVTS, Green Hat Event Design, PSAV, Scottish Rite Theater
Matthew Thies's Education:
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The University of Texas at Austin
2010 – 2012Master of ArtsConcentration: Media Studies -
Berklee College of Music
1997 – 2001Bachelor of MusicConcentration: Music Synthesis
Matthew Thies's Interests & Activities:
Human computer interaction, audio design, DSP, implementation, electronic music